Goodbye #GamerGate

Via Twitter, I happened upon Rob Pegoraro’s post — A grab-bag of #GamerGate responses — and his comments rang true after following the story for a while and after getting attacked on Twitter by sock-puppet accounts operated by the young and the deluded. #GamerGate has been a big deal in the tech world for a while now, but I think we’re finally seeing it die.

Here are my own thoughts after reading Rob’s piece, and after more than a week of watching this train wreck…

You’re either naive or lying

The call for a “pure” form of games journalism — one free of graft or political intermingling of producers and reviewers — is either

  1. driven by hard-core gamers that tend to be young and poorly informed about the world, or
  2. an intentional cover-up of the deep and ugly misogyny that started the whole GamerGate mess, or
  3. a little Column A, a little Column B

Every industry, every job, and every aspect of public life has ethical dimensions. Some people walk one side of the line while others walk the opposite. That’s life. You have to assess which side a given writer is coming from and take an appropriately-sized grain of salt with what they say. It’s true for every form of journalism, commentary, blogging, prognosticating, business, politics, relationships — everything.

People talk about the cozy relationships of the press and the political class all the time. It’s the subject of TV and radio shows, blogs, books, podcasts, speeches… there’s an endless discussion about ethical dilemmas created by these relationships (and rightly so). But they don’t slap “-gate” at the end of every media analysis show and then threaten to kill a few women for participating in the conversation.

So either GamerGaters are deeply naive about the real world — which is lamentable but means we can ignore them — or this violent call to arms over ethics is really just a cover for the violence itself.

Or, again, a little Column A, a little Column B.

When attacking women, the safe word is “ethics”

I suspect this #GamerGate mess can be boiled down to a simple sequence of events brought about when both kinds of GamerGaters (the naives and the misogynists) came together around the hashtag itself. The “pivot” from misogyny to ethics worked like this:

  1. A few prominent games voices took note of several things surrounding the dissolution of the gamer identity via the arrival of new thinkers, producers, and ideas as the games world expanded. With just a few posts, the scapegoating and anger quickly gelled around those “outsiders”: women, and especially women that took public positions out of step with hardcore games culture. There were some interesting elements in this phase that focused on ethics, but they were relatively minor. Still, this is where the naives and misogynists first teamed up, but for different reasons.
  2. The attacks quickly went way over the top, driven by the misogynists, which attracted attention from responsible writers in the games world. Once cooler heads showed up saying, “You guys are disgusting…” the naive attackers realized, “Maybe this doesn’t look so good from the outside…” and turned their attention to the journalists themselves and cried out, “It’s about ethics!” And there’s just enough meat on that bone to make a soup, so it’s the perfect diversionary pivot.
  3. As #GamerGate flame wars continued to expand (and get automated with bots), it even got the attention of mainstream journalism and culture, but not in the way the GamerGaters hoped. Everyone — outside of hardcore misogynists and naive GamerGaters — was utterly horrified. The full-on mainstream cultural backlash began, including articles in major publications that exposed the horror and didn’t give a rip about any #GamerGate reactions. (Sadly the games press was stunned by the controversy and couldn’t mount an effective backlash themselves.)

Game Over. Insert 25 cents to continue.

So that’s where we are today: #GamerGate Over. Even celebrities are speaking out against it.

The only folks still beating the “games journalism ethics” drum at this point are folks that don’t yet realize the war is over and #GamerGate lost: the naives and the folks that feel guilty for saying some truly awful things.

Pro Tip: If you want to discuss games journalism ethics now — and by all means, go for it — you’ll need a new hashtag. This one’s ruined.

On seeking trust in public media

Public media consultant Michael Marcotte posted about some of his recent work on ethics guidelines for public media employees and I was moved to comment. I started commenting directly on his blog, but realized — after 700 words — that I should really post this on my site and link over to it. No need to gunk up his comments.

Be sure to check out the source post — Ethics Guidelines for Public Media Employees — and related documents first. Got it? Then here are my comments.

I’m glad someone is thinking about this in the public media world, but I’m disappointed that traditional journalists got their hands so deeply into this document.

We don’t need a replication of existing “view from nowhere” positioning in journalism. We need fairness and disclosure, yes, but objectivity is not increasing public trust. NPR maintained traditional objectivity right through the right-wing attacks of the last few years and it neither illuminated those situation nor generated more trust in any corner. Objectivity-worship sucked the teachable moment right out of those manufactured controversies.

I could go on for a long time about the perils of objectivity, but Jay Rosen has that waterfront covered, so just read his stuff. Instead, I’ll focus on the real flaw I see at the heart of this document.

It’s related to the objectivity thing, but it’s much simpler. It’s right there in the Principles at the top of the list: “Seek public trust“. Three simple words.

  • Trust is good. We all want that. We need it. It makes the mission of public media organizations easier and more supportable. Trust is an unvarnished good.
  • Public is a pretty good word. I think we’ve lost touch with that word through its overuse; we don’t know what it means anymore. Does “public” mean upper-middle-class college whites? It certainly seems that way in public media. But let’s leave that old argument aside and assume the best around the word “public.”
  • Here’s the problem: “Seek“. You’re telling people to seek public trust. You’re advising that people angle for it, grasp for it, hope for it. By choosing the word “seek” you’re admitting that public media organizations must position themselves, marketing-style, as being trustworthy. They don’t have to BE trustworthy, they just have to seek the perception of trustworthiness. (It’s time to post more “PBS is #1 in public trust” press releases!)

When it comes to social media and real life — and I would argue when it comes to news — you either are trustworthy or you are not. You earn trust. You have trust. You can lose trust. But you don’t seek it. You don’t plan for it. “Seeking” to me sounds like someone who’s trying too hard to be my friend. It feels contrived. And contrivances are not trustworthy.

Those three words — “Seek public trust” — flow from a major problem public media organizations (and newspapers) face today: a collection of older executives that are working to protect an anachronistic empire, managers who’ve inherited a system that has a lot of trust built up from 30+ years of valuable public service, most of which was built before their time. They’re seeking public trust because they’re trying to preserve their own income and status.

Early public media leaders didn’t seek public trust. They just did trustworthy things. They were trustworthy people. Trust adhered to them over time based on the things they did. It wasn’t the color of their logos, it was the content of their characters that made a difference. Do you think Fred Rogers sought public trust? He schemed for it?

To take an unrelated example, look at Apple. Apple has tremendous levels of trust built up with millions of customers. They have a brand with worldwide respect. They’re the best at customer service. They have unparalleled product quality, design, and ease of use. People love Apple. Dis Apple “seek public trust” to get where they are? Did they market their trustworthiness? Or do they instead earn their trust with each well-executed product, each simple service, each box opening? Go look at the last 10 years of Steve Jobs’ presentations. Did he ever talk about trust? No. But he and the company earned it billions of times over.

In the case of social media, public media organizations should ask their employees to be trustworthy, be nice, deal in truth, share the spotlight, and promote — at least some of the time — a better world.

The long list of ethics rules should really be shortened to look like this:

  • Be trustworthy (e.g. think before you post, respect privacy, practice transparency, strive for accuracy and truthfulness, use your “real” voice, be nice, share)
  • Either maintain a healthy congruency between personal and professional behavior or at least recognize that your capacity for maintaining separate personal and private lives is inversely proportional to how public your professional position is
  • Keep in mind your public associations, even fleeting ones, may affect whether others are willing to trust you, so associate carefully for positive and negative returns

And that’s it.

The extra rules in the proposed document are designed for managers of an earlier era. I understand why they’re there. They’re all part of “seeking public trust” through manufactured objectivity and too-earnest striving for legitimacy. Which is a losing game in the long run.

Public media actors should be trustworthy, and let the rest take care of itself.